import pygame
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# This sets the WIDTH and HEIGHT of each grid location
WIDTH = 20
HEIGHT = 20
# This sets the margin between each cell
MARGIN = 5
# Create a 2 dimensional array. A two dimensional
# array is simply a list of lists.
grid = \[\]
for row in range(10):
# Add an empty array that will hold each cell
# in this row
grid.append(\[\])
for column in range(10):
grid\[row\].append(0) # Append a cell
# Set row 1, cell 5 to one. (Remember rows and
# column numbers start at zero.)
grid\[1\]\[5\] = 1
# Initialize pygame
pygame.init()
# Set the HEIGHT and WIDTH of the screen
WINDOW\_SIZE = \[255, 255\]
screen = pygame.display.set\_mode(WINDOW\_SIZE)
# Set title of screen
pygame.display.set\_caption("Array Backed Grid")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
elif event.type == pygame.MOUSEBUTTONDOWN:
# User clicks the mouse. Get the position
pos = pygame.mouse.get\_pos()
# Change the x/y screen coordinates to grid coordinates
column = pos\[0\] // (WIDTH + MARGIN)
row = pos\[1\] // (HEIGHT + MARGIN)
# Set that location to one
grid\[row\]\[column\] = 1
print("Click ", pos, "Grid coordinates: ", row, column)
# Set the screen background
screen.fill(BLACK)
# Draw the grid
for row in range(10):
for column in range(10):
color = WHITE
if grid\[row\]\[column\] == 1:
color = GREEN
pygame.draw.rect(screen,
color,
\[(MARGIN + WIDTH) \* column + MARGIN,
(MARGIN + HEIGHT) \* row + MARGIN,
WIDTH,
HEIGHT\])
# Limit to 60 frames per second
clock.tick(60)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit()
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